The rules everyone plays by

Know the line.

Orion allows conflict, theft, raiding, and real rivalries. Play hard, but do not turn competition into harassment, cheating, or pointless destruction.

Rules directory

Find a rule fast.

Every rule has a fixed number. Staff may use that number in warnings, reports, and appeals.

01 / Community and behavior

Remember the person behind the screen.

1.1

Respect and harassment

Keep rivalries inside the game. Do not harass, threaten, stalk, bully, or repeatedly target someone beyond normal competition. Encouraging self-harm is never allowed.

1.2

Discrimination and hate speech

Slurs, hate speech, and repeated derogatory language are prohibited. Do not incite real-world violence or attack people based on race, ethnicity, nationality, religion, sex, gender, sexuality, disability, or social identity.

1.3

Chat behavior

Keep public chat readable. Do not spam, flood, impersonate others, disrupt conversations, or fill chat with repeated rage, abuse, or excessive profanity.

1.4

Explicit and disturbing content

Do not post or link explicit sexual, graphically violent, or disturbing content. Keep explicit discussion of sex, drugs, and alcohol out of public ConquerEarthMC spaces.

1.5

Personal information

Never share or threaten to share someone else's private information without clear permission. This includes real-life photos, phone numbers, home or school addresses, workplaces, social accounts, family details, IP addresses, and physical locations.

1.6

Link sharing

Only server-related links belong in general chat. Other links may be shared in private messages and town chat if they still follow the rules. Malicious, sexual, violent, or disturbing links are prohibited everywhere.

1.7

Advertising

Do not advertise other servers, communities, products, or services. Promoting your Orion town or nation is allowed.

1.8

Real-money trading

Do not buy or sell in-game items, currency, accounts, land, or player services for real-world money.

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02 / Cheating and fair play

Win with what the game gives you.

2.1

Benefiting from cheating

Knowingly benefiting from another player's hacks, exploits, glitches, dupes, or other rule-breaking is itself a violation. You may receive the same punishment as the person who performed it.

2.2

Bugs and exploits

Do not abuse bugs, block glitches, technical oversights, or protection bypasses. A bug does not become fair game because it has not been fixed yet. Report serious issues privately.

2.3

Duping

Do not duplicate gold, money, items, or any other asset, and do not knowingly accept duplicated assets. At minimum, related personal, town, and nation wealth may be wiped. A ban is also likely.

2.4

Alternative accounts

You are allowed one account per player. Alternative accounts will be suspended, and deliberately using one can also lead to punishment on your main account. Permanently moving between Java and Bedrock is allowed. To use the same identity on both, link the accounts at link.geysermc.org or with /linkaccount in game.

2.5

Cheat clients and automation

Hacked clients, x-ray, combat automation, movement cheats, macro keying, and any similar modification that gives a technical or gameplay advantage are prohibited.

2.6

Allowed client modifications

Performance mods, OptiFine, Badlion, Lunar, Litematica, armor-effect HUDs, and basic minimaps are normally allowed only when they do not provide more information or capability than ordinary vanilla play and the public dynamic map.

2.7

Unfair visual or client advantages

A client, mod, resource pack, shader pack, or other modification is not allowed if it reveals information or provides a benefit that is unavailable in a normal, unmodified vanilla client.

2.8

Service disruption

Do not deliberately lag, crash, raid, overload, attack, or otherwise disrupt the server, chat, map, economy, website, Discord, or any connected service. Illegal access attempts will be logged and may be reported.

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03 / Raiding, griefing, and land

Raid for gain. Do not ruin the world.

Conflict and theft are part of Orion. Pointless destruction is not.

3.1

Stealing and raiding

Stealing from and raiding players, towns, and nations is allowed when you reach the target through legitimate gameplay. Town leaders are responsible for using Towny permissions and ranks to prevent theft by their own residents and to deal with thieves.

3.2

Breaking and entering

You may break the minimum number of blocks needed to enter an unprotected build or base during a raid. Stop once you have a way in. Do not turn entry into widespread destruction.

3.3

Taking valuable blocks

You may remove specific blocks or items for their genuine value. Removing ordinary construction blocks under the excuse that they are valuable to you is griefing, not stealing.

3.4

General griefing

Do not destroy, level, or deface builds for the sake of leaving damage. Unclaimed builds and abandoned town ruins in the wilderness must still be preserved unless you claim the land first.

3.5

Lava and water griefing

Do not grief with lava, water, or lava casts. The damage may be rolled back and the responsible player may be suspended.

3.6

Terrain and geography

Preserve the real-world geography outside your own claims. Do not level mountains, flatten large areas, drain lakes or rivers, create artificial islands, cover oceans with platforms, or visibly strip the surface. Ships and sparse resource collection are allowed. Underground terraforming is allowed.

3.7

Peaceful mobs

Do not mass-kill peaceful mobs in another player's claims, including villagers and farm animals. You may manage mobs inside your own claims.

3.8

Your own town claims

You may build, remove, or terraform freely inside land your town owns. Lower-ranked residents may not destroy the work of equal or higher-ranked residents. Mayors and other authorized town leaders may remove builds made by lower-ranked residents.

3.9

Claim abuse

Do not claim land to trap players, block reasonable access, surround another settlement, or create another abusive advantage. Claim mechanics do not excuse conduct whose clear purpose is harassment or obstruction.

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04 / Combat and PvP

A victory is allowed to end.

4.1

New-player protection

Do not kill, harass, pressure, lure, or camp protected newcomers. You can check a player's status with /res <player>. A new player who deliberately disables their protection and initiates PvP is no longer protected by this rule for that fight.

4.2

Repeated combat

After defeating someone, loot the area and leave. Do not attack them again unless they re-engage or return to take the loot you won. Stop when a player cannot recover, return to normal play, or leave the situation.

4.3

Claim hopping

Do not repeatedly cross claim borders to gain invulnerability or another unfair combat advantage. During a siege, towns should enable PvP throughout their claims so the border cannot be abused.

4.4

Spawn camping

Do not repeatedly kill someone as they respawn, wait outside their base after already killing them, or use a saved home to keep returning to their land to farm kills.

4.5

Teleport killing

When you offer or accept a teleport, neither side nor their group may immediately attack the other. Wait at least 60 seconds after the teleport is accepted before starting PvP.

4.6

Teleport trapping

Do not request or accept a teleport with the intent to place someone in an inescapable trap. A closed location is allowed only when the player can leave by movement or by a working teleport command. Do not remove those options after they arrive.

4.7

Siege-banner preparation

Attackers must completely clear the banner area before placing a siege banner. Do not prepare holes, tunnels, walls, blocks, or other obstacles that slow or obstruct defenders. Breaking this rule invalidates the siege, ends it immediately, and awards the full war chest to the defenders.

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05 / Naming standards

Make it yours without crossing the line.

5.1

Town names

Fictional town names are allowed. Town names may not be inappropriate, offensive, toxic, or confusingly similar to an established town or nation. Staff may change a name that breaks this rule.

5.2

Nation names

Fictional nation names are allowed. Nation names may not be inappropriate, offensive, toxic, or confusingly similar to an established nation or town. Staff may change a name that breaks this rule.

5.3

Other names and content

The community standards also apply to usernames, nicknames, skins, signs, images, map art, and builds. Content does not become acceptable because it appears inside the game instead of chat.

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06 / Reports and staff decisions

Bring the context, not a crowd.

6.1

Staff authority

Staff decide whether a rule was broken and what action is appropriate. Punishments are not fixed to a public table, and staff decisions take effect when they are issued.

6.2

Context matters

Reports are judged as complete situations, not isolated screenshots or lines of chat. If your own actions provoked, escalated, or changed the meaning of an incident, that context may reduce or remove the other player's punishment and may lead to action against you.

6.3

Working with staff

Be direct, honest, and respectful when speaking with staff. Insults, threats, deliberate obstruction, or prolonged arguments may cause a report or appeal to be closed and can lead to further action.

6.4

Use staff time responsibly

Provide the relevant names, approximate time, and complete evidence. Staff will help with genuine issues, but repeated circular disputes or misuse of support after a warning may be closed and may carry consequences.

6.5

Entrapment and misleading evidence

Do not provoke, bait, or arrange a rule violation so you can report it. Do not edit evidence to mislead staff or deliberately hide important context. Manufacturing a report may be punished like the violation you tried to create.

6.6

Duplicate reports

Do not flood staff with repeated reports about the same player or incident. If someone has already filed a complete report, add useful evidence to that case instead of opening another. Do not reopen the same matter after a final decision without new information.

6.7

Public arguments and gossip

Do not turn punishments, reports, or alleged violations into public gossip, harassment, or a campaign against another player or staff member. Use a private Discord ticket for genuine concerns.

6.8

Appeals

You may appeal through a private Discord ticket. Explain what happened, include the full context, and say why the decision deserves another look. When practical, another staff member will review it.

6.9

Immediate staff decisions

Follow direct staff instructions even when the exact situation is not listed on this page. Staff may set an immediate restriction or act on clear abuse that defeats the purpose of the rules. Refusing an instruction or continuing the conduct can lead to further punishment, including a ban.

6.10

Staff review and accountability

Staff authority is broad, but it is not immune from review, demotion, or removal when it is abused. If you believe a staff action was unjust, contact another trusted staff member privately. The original decision remains active during review. If the staff team upholds it, repeatedly pushing the same dispute may lead to further action.

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Not sure whether something is allowed? Ask in Discord before you do it. Getting an answer now is easier than repairing damage later.