Nations
Nations group towns together for diplomacy, shared chat and SiegeWar.
Creating a nation
A mayor can create a nation with /nation new <name>. It costs $20,000. The mayor's town becomes the capital.
Nation capitals cannot become peaceful towns.
Member towns
Invite a town with /nation invite <town>. Its mayor must accept the invitation. Nations can also open membership so eligible towns can join without an invitation.
The nation leader can remove a member town with /nation kick <town>. A mayor can leave with /nation leave.
Nation bank and upkeep
Nation upkeep is $1,000 per day. Deposits must be made from the capital's bank plot. The capital homeblock works until a bank plot has been set.
/nation deposit <amount>Put money in the nation bank.
/nation withdraw <amount>Take money from the bank if your rank permits it.
/nation bankhistoryView recent nation-bank activity.
Diplomacy
Nations can mark other nations as allies or enemies. Alliances require both nations to agree.
/nation ally add <nation>Send an alliance request.
/nation ally accept <nation>Accept an alliance request.
/nation enemy add <nation>Mark a nation as an enemy.
Nation ranks
Nation ranks give residents permission to manage towns, diplomacy, the bank or war tasks. Peaceful-town residents cannot receive military ranks.
Useful nation commands
/nationView your nation.
/nation listList nations.
/nation onlineShow online nation members.
/nation spawn [nation]Teleport to an available nation spawn.
/nc [message]Use nation chat.