Nations

Nations group towns together for diplomacy, shared chat and SiegeWar.

Creating a nation

A mayor can create a nation with /nation new <name>. It costs $20,000. The mayor's town becomes the capital.

Nation capitals cannot become peaceful towns.

Member towns

Invite a town with /nation invite <town>. Its mayor must accept the invitation. Nations can also open membership so eligible towns can join without an invitation.

The nation leader can remove a member town with /nation kick <town>. A mayor can leave with /nation leave.

Nation bank and upkeep

Nation upkeep is $1,000 per day. Deposits must be made from the capital's bank plot. The capital homeblock works until a bank plot has been set.

/nation deposit <amount>

Put money in the nation bank.

/nation withdraw <amount>

Take money from the bank if your rank permits it.

/nation bankhistory

View recent nation-bank activity.

Diplomacy

Nations can mark other nations as allies or enemies. Alliances require both nations to agree.

/nation ally add <nation>

Send an alliance request.

/nation ally accept <nation>

Accept an alliance request.

/nation enemy add <nation>

Mark a nation as an enemy.

Nation ranks

Nation ranks give residents permission to manage towns, diplomacy, the bank or war tasks. Peaceful-town residents cannot receive military ranks.

Useful nation commands

/nation

View your nation.

/nation list

List nations.

/nation online

Show online nation members.

/nation spawn [nation]

Teleport to an available nation spawn.

/nc [message]

Use nation chat.

Open the full nation command list